VR HEADSET AND GAMES CONSOLE

By Tom Davies-Kent, Director, Complete Fabrication. Updated November 2026.

VR headset, games console and two controller prototypes with tinted translucent vacuum cast cases

Designer Craig McGarrell asked what a much-loved 1990s games console would look like if it were designed today, with a virtual reality headset to match. We worked with Craig to build two full prototype sets of his design: a VR headset, a console and controllers. The work used vacuum casting, SLA 3D printing, CNC machining, painting and direct printing.

Tinted translucent vacuum cast cases on the console, controllers and VR headset prototypes


Craig had a finished design concept and wanted it made real. The parts had to look like production mouldings, not painted prints, so the project used most of the processes in our workshop.

VR headset prototype seen from behind, showing the CNC machined and hand polished lenses

The brief

  • Tinted translucent cases, with the electronics just visible inside.
  • Mirror-polished and satin-textured areas on the same parts, with buttons that press and a joystick that turns.
  • A VR headset that can be picked up from any point, with no visible fixings.

What we did

Vacuum cast tinted cases

Vacuum casting is not the usual route for two prototypes. Here it was the only way to get tinted translucent cases with real depth of colour, so we cast them in polyurethane resin. We supplied sample swatches at the real wall thickness so Craig could fine-tune the tint. Dummy PCBs and a CNC machined heatsink sit inside each case, giving the view through the casing that a production unit would have.

Finishes made on the master

The mirror polish and satin texture were created on the master models before the silicone tools were made. Every casting then came out of the tool with both finishes in place.

Working buttons and printed graphics

We added to Craig's CAD so the buttons are tactile and the joystick rotates through 360 degrees. Branding and product labels were printed directly onto the parts. No rub-down transfers were used, so the graphics last.

The VR headset

The headset brings several materials together in one assembly. Our design team worked out the assembly method in CAD and proved it on the master SLA prints before finishing and tooling. The finished headset combines soft, compliant touch-point materials, painted SLA prints and a vacuum cast rigid polyurethane case. The lenses were CNC machined and hand polished to a water-clear finish.

The prototypes

The result

Two complete prototype sets that look and feel like a production product. The project shows the full route: taking a client's CAD, making it prototype-ready, then building the show model.

Project at a glance

DesignerCraig McGarrell
QuantityTwo prototype sets
ProcessesSLA 3D printing, vacuum casting, CNC machining, painting and direct printing
MaterialsTinted translucent and rigid polyurethane resin, SLA resin, machined and polished clear lenses
Our design inputButton and joystick mechanisms, and the headset assembly method
Year2019 to 2020

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Tinted translucent cases on the console, controller and VR headset prototypes